The second hour (Jump, Push, Fall) isn't brilliant by any means, but is entertaining and moderately promising for the rest of the season. There are decent plot developments, the episode uses the right amount of action, and it doesn't try to explore every character's entire story arc. This is probably why the two were aired together, because the second hour negates the frustrating first. On Claire's end, her roommate may have committed suicide, but choosing to play detective, she must figure out if it was a suicide or murder that caused her roommate to fall out the window. The new "bad guys" are trying to find a compass for a yet-to-be-revealed reason, and Peter and Noah find themselves in possession of said compass. The mystery of this object's importance is good, and I'm very happy they haven't rush the answer.
A few things remain very frustrating. First, Hiro and Ando are still used for comic relief. I get it, they're the funny duo, but please give them something more to do that look like idiots. Their new hero business has them saving stuck cats. Hiro is still struggling with nose bleeds and blackouts, so I fail to see why the focus hasn't shifted entirely to that story line with them. Secondly, and I' not surprised at all by this, Syler (Zach Quinto) is already starting to show himself. After trapping Syler in Nathan's (Adrian Pasdar) body last season and wiping his memory, you'd hope they could last at least half the season before bringing him back, but that occurrence happens almost instantaneously. Somehow, the writers find a way to spoil every decent idea they come up with. Haven't they heard of patience? Lastly, Danko was offed way too quickly. Niki (Ali Larter) survived and declared vengeance on Danko, and instead of opting for a game of cat and mouse, the writers have him killed quickly by one of the new characters.
Verdict: Though not great, the second hour makes up for the lackluster first hour. There's still a shred of hope for this season, but the writers need to shape up and let things actually develope on screen instead of forcing events to happen too quickly. ☆☆☆
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